Tollbearer
The bell
Fights with a great bell and waves of sound. Every strike builds Ember that fuels the heaviest blows.
Ash remembers. Fire still lives.
A dark fantasy pixel-art hack'n'slash ARPG. The Great Burning buried the world in ash, and someone is using its memories to awaken the Effaced. Set out from the last settlement, Hearthrest, and keep a little warmth among the ashes.
PC · Steam
Footage from the v0.5 build. Art, audio and UI are still changing.
The bell
Fights with a great bell and waves of sound. Every strike builds Ember that fuels the heaviest blows.
The mirror
Wields a mirror frame and shards of glass. Scatters Splinters across the ground, then shatters them all in one burst.
In the full game, two level-50 characters will merge into a hybrid with its own mechanic. The parents stay in the settlement as Ancestors, and their legacy carries on.
Kin of Embers started as an empty project on October 24, 2026. Every version below is a real build with real screenshots, rough edges included. Scroll down and watch it grow.
An empty Godot project became something you could actually play: one hero, a handful of enemies and a boss, all in borrowed placeholder art.
The hero got a home. Hearthrest, the last settlement, gave the world people to talk to and a reason to come back.
BeforeAfter
Two days spent on how it feels. Every hit, every warning and every death got a second look.
BeforeAfter
The day it stopped looking like a prototype. A darker palette of ash, copper and ember went in overnight.
MorningNight
MorningNight
Footage recorded that morning, just before the new art went in
The biggest day so far. Region 1 filled up with places, people, choices and things to hunt.
Clips from this build are up in Gameplay.
in testing
Today's build, now in playtesting. Less about new features, more about making everything that is there feel finished.
YesterdayToday
coming up
Playtests, bug fixes and polish until region 1 is ready for a public demo. Want to know when it lands? Get notified.
Demo news and major updates. Around two emails a month.
Opens your email app with a ready message. Just hit send.
Yes, as a helper. AI tools assist with programming, code review and planning, and helped draft some in-game text, which I edit. I decide what goes in, and I test every change in the game myself.
Partly, and I want to be clear about it. The current look mixes three sources: sprites and tiles made with AI tools and then edited and checked by hand, icons and effects drawn by my own code, and some free licensed pixel-art packs. The art is still in progress. The Steam page will list exactly what was made with AI.
Hit sounds, forest ambience and the music in the clips are synthesized by scripts. No AI-generated audio.
No. Nothing is generated by AI at runtime.